{ "FPS": 10, "Layers": [ { "Z": 0, // Z-Level: 0 = frontmost // ^ "D": 6, // direction 789 // < 456 > // 123 // v 5 = no motion "V": 1 // Characters / frame () // TODO: H/V Ratio "frames": [ "data": "... base enc block" ] } { "Z": 1, "data": "..."} ] } LevelDir +-- Manifest :) +-- Layer 1 | +-- 1.frame << text, unix style lf | +-- 2.frame | | … | +-- .frame +-- Layer 2 | … +-- Layer compiler für lvl file