Implemented multilayer handling

This commit is contained in:
tkarrass 2016-02-08 19:54:28 +01:00
parent d2a212d454
commit 937e824293
4 changed files with 83 additions and 38 deletions

View File

@ -23,7 +23,7 @@ gosl.json for configuration (Port/Address, Level)
// Run:
}
const ClientOffset = 10
const ClientOffset = 0
type goslClient struct {
con *net.TCPConn

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@ -4,7 +4,7 @@ import (
"encoding/gob"
"log"
"os"
//"sort"
"sort"
)
type directionType int
@ -41,6 +41,7 @@ type Level struct {
Name string
FPS int
Layers map[string]*Layer
lorder []zString // ordered key list (by z index)
}
//func (lvl *Level) AddLayer(z int, l *Layer) {
@ -100,8 +101,31 @@ func (lvl *Level) Width() (max int) {
return
}
// Implement Sorter
type zString struct {
id string
z int
}
type ByZ []zString
func (a ByZ) Len() int { return 1 }
func (a ByZ) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByZ) Less(i, j int) bool { return a[i].z < a[j].z }
func (lvl *Level) initOrder() {
if lvl.lorder == nil {
lvl.lorder = []zString{}
for k, v := range lvl.Layers {
lvl.lorder = append(lvl.lorder, zString{k, v.Z})
}
sort.Sort(ByZ(lvl.lorder))
sort.Reverse(ByZ(lvl.lorder))
}
}
//testcomment
func (lvl *Level) GetFrame(o, w, maxW, frameNo int) (ret *Frame) {
lvl.initOrder()
h := lvl.Height()
ret = &Frame{
@ -116,50 +140,54 @@ func (lvl *Level) GetFrame(o, w, maxW, frameNo int) (ret *Frame) {
ret.Data = append(ret.Data, mdata[y*w:(y+1)*w])
}
for _, layer := range lvl.Layers {
if layer.Z == 0 {
for row := 0; row < h; row++ {
//ret.Data = append(ret.Data, []rune{})
for zli, zl := range lvl.lorder {
layer := lvl.Layers[zl.id]
//for _, layer := range lvl.Layers {
//if layer.Z == 0 {
for row := 0; row < h; row++ {
//ret.Data = append(ret.Data, []rune{})
// which frame of the layer to use
f := (frameNo % len(layer.Frames)) + 1
off := 0
switch layer.D {
case 4:
off = (frameNo * layer.S) + o
case 6:
off = -(frameNo * layer.S) + o
}
// which frame of the layer to use
f := (frameNo % len(layer.Frames)) + 1
off := 0
switch layer.D {
case 4:
off = (frameNo * layer.S) + o
case 6:
off = -(frameNo * layer.S) + o
}
// max width
lW := layer.Width()
if !layer.Repeat {
lW += maxW
off += maxW
}
// max width
lW := layer.Width()
if !layer.Repeat {
lW += maxW
off += maxW
}
for off < 0 {
off += lW
}
off %= lW
log.Println(lW, off, o, w, maxW, frameNo)
if row < len(layer.Frames[f]) {
r := layer.Frames[f][row][:]
for col := 0; col < w; col++ {
ro := (off + col) % lW
for off < 0 {
off += lW
}
off %= lW
log.Println(lW, off, o, w, maxW, frameNo)
if row < len(layer.Frames[f]) {
r := layer.Frames[f][row][:]
for col := 0; col < w; col++ {
ro := (off + col) % lW
if 0 < ro && ro < len(r) && string(r[ro]) != layer.T {
ret.Data[row][col] = r[ro]
} else {
if 0 < ro && ro < len(r) && string(r[ro]) != layer.T {
ret.Data[row][col] = r[ro]
} else {
if zli == 0 {
ret.Data[row][col] = rune(' ')
}
}
//for col := 0
//log.Println(len(layer.Frames[f][row]))
//ret.Data[row] = append(ret.Data[row], (layer.Frames[f][row][off%w:])...)
}
//for col := 0
//log.Println(len(layer.Frames[f][row]))
//ret.Data[row] = append(ret.Data[row], (layer.Frames[f][row][off%w:])...)
}
}
//}
}
return

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@ -5,10 +5,16 @@
"locomotive": {
"Z-Index": 0,
"Direction": 4,
"Speed": 1,
"Speed": 3,
"Repeat": false,
"Transparent": "•"
},
"ground": {
"Z-Index": 1,
"Direction": 6,
"Speed": 1,
"Repeat": true,
"Transparent": "ä"
}
}
}

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@ -0,0 +1,11 @@
=====================--=================-==============--======-===========-====