gosl/data/level.go

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package data // code.bitsetter.de/fun/gosl/data
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import (
"encoding/gob"
"log"
"os"
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//"sort"
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)
type directionType int
const (
DIR_NULL directionType = iota // Undefined direction: NO Motion
DIR_SW //
DIR_S // NW N NE
DIR_SE // 7 8 9
DIR_W // W 4 5 6 E
DIR_NONE // 1 2 3
DIR_E // SW S SE
DIR_NW
DIR_N
DIR_NE
)
type Direction interface {
Base() directionType
}
func (i directionType) Base() directionType { return i }
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type Layer struct {
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Z int `json:"Z-Index"`
D directionType `json:"Direction"`
S int `json:"Speed"`
T string `json:"Transparent"`
Repeat bool
Frames map[int]([][]rune)
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}
type Level struct {
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Name string
FPS int
Layers map[string]*Layer
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}
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//func (lvl *Level) AddLayer(z int, l *Layer) {
// lvl.Layers[z] = l
//}
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func LoadLevel(filename string) *Level {
log.Println("Loading lvl", filename)
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ret := &Level{}
file, err := os.Open(filename)
if err != nil {
log.Println("Error reading lvl:", err)
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return nil
}
dec := gob.NewDecoder(file)
dec.Decode(ret)
//log.Println(ret.Layers["locomotive"])
return ret
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}
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// that's a func
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func (lvl *Level) Height() int {
max := 0
for _, l := range lvl.Layers {
for _, f := range l.Frames {
if len(f) > max {
max = len(f)
}
}
}
return max
}
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// this is a func also ;)
func (lvl *Level) Width() (max int) {
for _, lay := range lvl.Layers {
for _, fra := range lay.Frames {
for _, fra2 := range fra {
if len(fra2) > max {
max = len(fra2)
}
}
}
}
return
}
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//testcomment
func (lvl *Level) GetFrame(off, w, frameNo int) (ret *Frame) {
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h := lvl.Height()
ret = &Frame{
W: w,
H: h,
}
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var mdata = make([]rune, w*h)
for y := 0; y < h; y++ {
ret.Data = append(ret.Data, mdata[y*w:(y+1)*w])
}
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for _, layer := range lvl.Layers {
if layer.Z == 0 {
for row := 0; row < h; row++ {
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//ret.Data = append(ret.Data, []rune{})
f := (frameNo % len(layer.Frames)) + 1
if row <= len(layer.Frames[f]) {
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//for col := 0
//log.Println(len(layer.Frames[f][row]))
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//ret.Data[row] = append(ret.Data[row], (layer.Frames[f][row][off%w:])...)
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}
}
}
}
return
}